Augmented reality (AR) has the potential to create compelling learning experiences.\nHowever, there are few research works exploring the design and evaluation of AR for\neducational settings. In our research, we treat AR as a type of multimedia that is\nsituated in authentic environments and apply multimedia learning theory as a\nframework for developing our educational applications. We share our experiences in\ndeveloping a handheld AR system and one specific use case, namely, situated\nvocabulary learning. Results of our evaluations show that we are able to create AR\napplications with good system usability. More importantly, our preliminary\nevaluations show that AR may lead to better retention of words and improve\nstudent attention and satisfaction.
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